Product: Motorola MDT
Role: Senior UX Designer
Company: Motorola Solutions
Timeline: 1 year
Team: UX Design, Product, Engineering, Research
Contributions: UX Strategy · Interaction Design · Design Systems · Prototyping · User Research
Platforms: Embedded touchscreen / In-vehicle
I designed a scalable UX and UI system for Motorola's Mobile Data Terminal (MDT), an in-vehicle touchscreen used by law enforcement officers.
The system supported critical workflows including license plate queries, dispatch communication, messaging, field reporting, officer directories, status information, and emergency controls. The design system established consistent interaction patterns, readable typography, high-contrast controls, and touch-friendly components optimized for use inside a moving vehicle.
A key part of the system was context-aware Day and Night modes, allowing the interface to adapt to changing lighting conditions while maintaining usability and reducing visual distraction.
I focused on creating the interaction and visual framework that could be reused across the MDT application.
UX strategy and interaction design
Design system foundations
Touchscreen interaction patterns
Component and control design
Day/Night visual modes
Information hierarchy
Prototyping and usability testing
Accessibility and contrast considerations
Collaboration with Product, Engineering, and Research
Translating desktop-oriented interactions into touch-first experiences
The existing MDT experience reflected older desktop-oriented UI conventions. Controls were small, information was difficult to scan, and workflows often required multiple interactions to complete simple tasks.
Officers may interact with the system while driving or stopped.
The display must work in bright daylight and low-light conditions.
Controls need to be easily targeted at arm's length.
Critical information must be readable at a glance.
Excessive brightness at night can create glare and impair dark adaptation.
Night blindness generally refers to difficulty seeing in low-light or dark environments. In this context, excessive screen brightness can create glare and make it harder for an officer's eyes to adjust to the surrounding darkness.
The challenge was therefore larger than modernizing the visual design. The interface needed to become touch-first, glanceable, high-contrast, and context-aware.
Touch targets and interaction patterns were designed specifically for an in-vehicle touchscreen.
Information hierarchy and typography made critical information easier to scan.
Day/Night modes adapted the interface to environmental conditions.
I established several principles to guide the system:
Touch First
Design controls large enough to reliably target with a finger rather than a mouse.
Glanceable
Prioritize information that officers need to recognize quickly.
High Contrast
Maintain strong contrast between controls, text, and backgrounds.
Context Aware
Adapt the interface to environmental conditions through Day and Night modes.
Consistent
Create reusable patterns that behave consistently across MDT functions.
Efficient
Reduce unnecessary steps in high-frequency workflows.
The foundation established a consistent visual language across the application.
The system used distinct visual states to communicate importance and status:
Neutral controls for standard actions
Green for primary actions such as Send
Red for critical Emergency functionality
Light backgrounds for Day Mode
Dark surfaces for Night Mode
The Night Mode wasn't simply a darkened version of the interface. Colors, contrast, borders, and surfaces were adjusted to maintain hierarchy while reducing overall luminance.
Typography was optimized for viewing at arm's length, with clear hierarchy between:
Application navigation
Screen titles
Input fields
Vehicle information
Status information
Actions
Controls were redesigned around finger interaction rather than mouse precision.
The keyboard and navigation controls use large, clearly separated touch targets, reducing accidental selections and improving interaction while seated in the vehicle.
The MDT design system established reusable components for the broader application.
Navigation buttons
Primary and secondary actions
Emergency controls
Text inputs
On-screen keyboard
Status indicators
Data tables
Information panels
Search and query controls
Navigation patterns
Notifications
Day/Night themes
The goal was to make the system repeatable rather than screen-specific.
A designer building Dispatch, Messaging, Reports, or Officer Directory screens could reuse established components instead of creating new interaction patterns.
The License Query screen demonstrates how the design system came together.
Navigation > Search > Results > Keyboard > Actions
The officer can enter a license plate, review vehicle information, and initiate actions from a consistent touch interface.
The bottom action bar provides persistent access to common functions such as:
Previous · Next · NCIC · Plate · Vehicle · Gun · Print · Delete · Send
This creates a predictable interaction model across query workflows.
The Send action is visually emphasized as the primary action, while Emergency is consistently separated and highlighted in red to communicate its critical nature.
One of the most visible examples of the system is the Day/Night experience.
Uses a light interface optimized for bright environments, with strong separation between controls, information panels, and the surrounding interface.
Uses dark surfaces and reduced visual intensity to minimize glare and preserve visibility in low-light conditions.
Importantly, the interaction model remains consistent between modes. Officers don't have to learn a different interface at night—the system simply changes its visual presentation.
Reusable components established common patterns across application functions.
High-frequency tasks were streamlined to reduce unnecessary Interaction clicks and navigation.
Designers and engineers could extend the product using established patterns rather than creating new solutions for every screen.
The design system was developed collaboratively with Product, Engineering, and Research.
My process included:
Audit > Define > Design > Prototype > Test > Refine > Document > Implement
I worked with engineering early to understand technical constraints and ensure components could be implemented consistently.
Component behavior
States
Touch interactions
Visual hierarchy
Day/Night variations
Edge cases
Interaction requirements
This reduced ambiguity during implementation and helped maintain fidelity between design and the final product.
Defines how users move through the product. Strong navigation standards reduce friction and support intuitive wayfinding at scale.
Visual cues such as scale, spacing, shape, and emphasis communicate priority and meaning. Documentation ensures these signals are applied consistently.
Establishes hierarchy, readability, and tone. Documented typography ensures clarity, accessibility, and consistency across all experiences
Enable speed and efficiency for frequent users. Clear documentation makes advanced functionality discoverable and repeatable.
Provide structural consistency across screens. Defined layouts improve usability, speed up design and development, and support responsive behavior.
Ensures UI components look and behave consistently. Standardized styling reduces design debt and improves system reliability.
Grounds design decisions in user needs and evidence. Documented research practices ensure insights inform strategy—not just outputs.
Clarify real-world user goals and scenarios. Well-defined use cases align design solutions to actual problems and outcomes.
This project reinforced an important principle in my approach to design systems:
For the Motorola MDT, the system connected visual consistency, touch interaction, accessibility, environmental context, and operational efficiency into a single framework.
The result was more than a library of UI components. It was a foundation for designing a complex software product that had to work reliably in a demanding real-world environment.