About

TOM ZEHNER

User Experience Director, Game Developer, Visual Designer


As a leader, I thrive in diverse environments and excel at fostering collaborative relationships. I have successfully managed and mentored UX designers, guiding them to deliver high-quality work on time. I am skilled at management, advocating for user-centric design principles while balancing business goals and constraints. With a strong focus on continuous improvement, I actively seek feedback and iterate on designs to ensure user satisfaction.


Over the past 30+ years, I have honed my expertise in user experience design, working across various industries and collaborating with cross-functional teams to deliver impactful solutions. I have a proven track record of developing intuitive interfaces and optimizing user interactions through research, user testing, and data analysis. My understanding of user behavior enables me to craft seamless and engaging experiences that align with business objectives. Additionally, I have a strong technical awareness, staying up-to-date with the latest UX trends and tools, and effectively communicating design concepts to both technical and non-technical stakeholders.


A well grounded conceptual thinker developing mobile, enterprise, and multimedia rich applications.  High level technical expertise and idea generation. Proven record of delivering award-winning products along with extensive knowledge in game development and user-experience design. Comfortable working on teams from start-ups to global software sites. Formal training in illustration and design. Excellent written and oral communication skills.  Dedicated, creative, inventive and enthusiastic.


Highlights

EXPERIENCE


Proliant, Atlanta, GA —User Experience Director

NOVEMBER  2017 - PRESENT


Paylocity, Schaumburg IL —Lead User Experience Designer

SEPTEMBER  2012 - OCTOBER 2017

Google / Motorola, Libertyville, IL —Senior User Experience Engineer

AUGUST 2008 - AUGUST 2012

Motorola, Schaumburg, IL —Human Factors Specialist

APRIL 2000 - JULY 2008

Terraglyph, Schaumburg, IL —Lead Game Designer

SEPTEMBER 1999 - APRIL 2000

Sega / Visual Concepts, San Rafael, CA —Senior 3D Artist

DECEMBER 1997 - SEPTEMBER 1999

Viacom New Media, Buffalo Grove, IL —Senior Game Designer

MARCH 1993 - SEPTEMBER 1997

Icom Simulations, Wheeling, IL —Senior Artist

NOVEMBER 1990 - MARCH 1993

Storm Impact, Glenview, IL — Art Director / Co-Founder

JUNE 1989 - NOVEMBER 1990


SKILLS


MacOS, Windows, Unix, DOS, Android, iOS, Win OS

Adobe CS, Figma, Sketch, Invision, Axure, Omnigrae, Balsamiq, Flinto, Visio

SketchUp, Alias, Maya, Soft Image, Blender, 3D Studio, Infiniti-D

Ms Office, Jira, Slack, Zoom, Airtable

AWARDS

“ Excellence in Technology” ReadyPay Today – Brandon Hill Group 2022

“Core 77 Design Award”  Smart Actions  – Core77  2012

“Digital Design Winner”  Smart Actions  -IDSA  2012

“Video Game of Year”  Beavis and Butthead – PC Gamer 1995

“Parents Choice Award”  Beavis and Butthead – Newsweek 1995

“Top 10 Best TurboGrafx Games”  ShapeShifter – TurboPlay 1992

“Best Sports Game of the Year” Macski – Macworld 1990


LANGUAGES

HTML, XML,CSS, TAT