About
TOM ZEHNER
User Experience, Visual Design, App Developer
Seasoned professional with over 20 years experience and a proven track record of developing award-winning products along with a deep understanding of human behavior and design principles. Skilled at designing intuitive and engaging user interfaces across diverse product lines. Champion of user-centered design, adept at collaborating with cross-functional teams to integrate design thinking into all facets of product development. Proficient in overseeing user research, usability testing, and utilizing metrics to refine designs. Skilled leader and mentor, experienced in building and nurturing high-performing UX teams. Dedicated to staying abreast of the latest UX design trends and technologies to drive innovation and enhance user experiences.
Skills
DESIGN - Conceptualization, Wireframing, Prototyping, Design Systems, User Flows, IA Diagrams
RESEARCH – Usability Testing and User Research, AB testing, Heuristic Evaluations, UI Audits
PLATFORMS – MacOS, Windows, UNIX, DOS, iOS, Android, Windows Mobile, WinCE, Palm OS, Playstaton, Nintendo, Sega
LANGUAGES - HTML, XML, CSS, TAT
FRAMEWORKS – Bootstrap, Kendo, Angular, Xamarin, Ionic, Material, SAAS
TECHNOLOGY – AI, Location Services, Contextually Aware, Wireless and Cellular Technology, Touch Screen, Mouse-driven and Real-time 3D interaction
SOFTWARE – Figma, Sketch, Invision, Adobe CS, Axure, Omnigraffle, Balsamiq, Visio, Microsoft Office, G Suite, Jira, Slack, Zoom, Airtable, SketchUp, Alias Maya, Soft Image, Blender, 3D Studio
PROJECT MANAGEMENT – Strategic UX Vision Development, User-Centered Design Principles, Team Leadership and Mentorship, Quality Assurance and Innovation
EXPERIENCE
UX Director, Proliant, Atlanta, GA — NOVEMBER 2017 - PRESENT
Established UX department and built a skilled design team
Lead a team of UX/UI designers and researchers, nurturing a culture of collaboration and innovation
Develop strategic UX visions to elevate user satisfaction and brand loyalty
Maintain a clear design vision for products/services, ensuring coherence and user-friendliness
Design and prototype various products, balancing high-level concepts with detailed interactions
Delivered first iOS and Android applications within first 6 months
Conducted presentations for the CEO, CFO, Development, Design and Sales teams
Effectively communicate the value of design initiatives to stakeholders, to gain support
Drive user research and usability testing to inform designs with robust insights and feedback
Utilize metrics and user feedback iteratively to refine and optimize designs continually
Establish scalable design systems for consistent and efficient product development
Stay updated on the latest UX design trends and technologies, integrating tools into workflows
Oversee the design process from ideation to execution, ensuring top quality and innovation
Promote user-centered design principles company-wide, collaborating across teams for integrated design thinking
Lead UX Designer, Paylocity, Schaumburg IL — SEPTEMBER 2012 - OCTOBER 2017
Successfully launched iOS, Android, and Windows OS applications within aggressive timelines
Proficient in responsive and fluid design for desktop, tablet, and mobile applications
Produced wireframes, task flows, high-fidelity mockups, illustrations and animations to visualize and communicate design concepts
Developed UX Design Systems to facilitate collaboration between stakeholders and development
Experienced in Agile and Kanban methodologies for effective project management
Senior UX Designer, Google, Libertyville, IL —AUGUST 2008 - AUGUST 2012
Creator of SMARTACTIONS™ #1 software in Motorola’s history
Deployed globally on millions of phones such as Droid and RAZR
Specializing in context, location services and mobile form factors
Developed consistent look and feel across 15 product lines
Collaborated with 30+ team members across 11 studios, Libertyville, IL, Bangalore, India, Beijing, China, Sunnyvale, CA,Indianapolis, IN
Products: SMARTACTIONS™, Genie, Rich Location, Widgets
“SmartActions is an amazing tool” – Jack Wallen, The Tech Republic, Jan 17, 2012
“SmartActions app is pure brilliance…” – David Pogue, New York Times, Feb 8, 2012
“SmartActions is the single best feature of the RAZR” – The Verge, Nov 7, 2011
Senior UX Designer, Motorola, Schaumburg, IL — APRIL 2000 - JULY 2008
Designer of graphically rich user interfaces for next generation applications
Established a consistent look and feel of over 15 products across the Public Safety portfolio
Collaborated across five studios, Schaumburg, IL, Shalimar, FL, Boulder, CO, Adelaide and Perth Australia
Products: TxMessenger™, AirMobile™, Premier Handheld, Citations, PremierOne, PMDC
Lead Game Designer, Terraglyph, Schaumburg, IL — SEPTEMBER 1999 - APRIL 2000
Developer of original and commercial content for Nintendo 64
Designer of open world environments
3D polygonal modeling, texture mapping, vertex coloring
Collaborated directly with Nickelodeon Studios
Products: Carnivale, Blues Clues
Senior 3D Designer, Sega / Visual Concepts, San Rafael, CA — DECEMBER 1997 - SEPTEMBER 1999
Creator of original content for the Sega Dreamcast
Developed on Sega's cutting-edge SET 2 - SET 5 Katana boards
Designer of AI characters interacting within complex environments
3D polygonal modeling, texture mapping, lighting, vertex coloring
Products: Floigan Brothers
Lead Game Designer, Viacom New Media, Buffalo Grove, IL — MARCH 1993 - SEPTEMBER 1997
Creator of “Beavis and Butthead in Virtual Stupidity,” #1 best selling game in Viacom’s history
Character generation, game design, video editing, rotoscoping, and color optimization
Established new graphical processes during development cycle
Products: MTV's SlamScape, Beavis and Butthead Cheap Clicks, Are You Afraid of the Dark, Nickelodeon’s Guts, Rocko's Modern Life
Senior Artist, Icom Simulations, Wheeling, IL — NOVEMBER 1990 - MARCH 1993
Developer of multi-platform entertainment titles
Designer of multiple custom tools, increased production by 50%
Products: Shapeshifter, Beyond Shadowgate, Camp California, Right paint, Intermission
Design Director, Glenview, IL — JUNE 1989 - JANUARY 1991
Creator of the first Macintosh color sports game
Designer of all media including animation, environments, cut scenes
Products: Technical Snapshot, TaskMaker and MacSki
“Macintosh Hall of Fame” – MacWorld 1990
AWARDS
“Leader Award 2023” Proliant Mobile - G2 2023
“Excellence in Technology” ReadyPay Today – Brandon Hill Group 2022
“Core 77 Design Award” Smart Actions – Core77 2012
“Digital Design Winner” Smart Actions -IDSA 2012
“Video Game of Year” Beavis and Butthead – PC Gamer 1995
“Parents Choice Award” Beavis and Butthead – Newsweek 1995
“Top 10 Best TurboGrafx Games” ShapeShifter – TurboPlay 1992
“Best Sports Game of the Year” Macski – Macworld 1990