I lead UX at the intersection of human behavior, technology, and business—bringing 20+ years of experience building design organizations, shipping products at scale, and creating ethical, AI-enabled experiences that users trust and teams can execute.
UX leader focused on building and scaling design teams through a clear, repeatable management process. This section outlines my approach to UX leadership, team structure, design quality, research and insights, cross-functional collaboration, metrics, UX maturity, and AI-driven design—showing how I turn complex systems into effective, measurable user experiences.
This UX Management Playbook reflects how I build and lead high-performing UX teams that deliver predictable, high-quality, user-centered outcomes at scale. It’s a flexible operating system—grounded in business impact, strong systems, and team growth—that aligns UX, Product, and Engineering around shared goals.
My UX process is a leadership-driven framework for scaling design impact—covering team structure, research, design quality, AI-driven design, metrics, and cross-functional execution—to mature UX organizations and deliver measurable business outcomes.
Highlights my hands-on work, from conceptual design through production-ready execution. It includes wireframing, application frameworks, information architecture, responsive design, data-dense interfaces, and complete product concepts across web, mobile, and industrial design.
A collection of cross-platform application work spanning desktop, tablet, and mobile, demonstrating scalable UX patterns, responsive layouts, and real-world product execution. Click a project to explore the design process and outcomes.
This section highlights UX research artifacts including usability studies, observation reports, executive summaries, and research-driven documentation used to inform product strategy and design decisions. Select a project to explore details.
Original, hand-drawn digital and print illustrations created by me, not AI-generated. This section includes icons, logos, flat and rendered illustrations across 2D, isometric, and 3/4 views, along with applied work such as stickers, t-shirts, and posters.
Twelve years of professional game development experience across multiple platforms, including MacOS, Windows, Nintendo, PlayStation, and Dreamcast. This work reflects a progression from hands-on roles to leadership positions, combining design, art, and production management.